After that fell through Blizzard was set on creating an original IP and deemed it StarCraft.Ĭhris Metzen, the man responsible for the universe of Warcraft, and Lead designer/Lead producer, James Phinny, would be in charge of crafting the universe and narrative for StarCraft. There were talks that the Sci-Fi RTS could be in collaboration with Lucas Arts to make a Star Wars-themed RTS but that never came to fruition. At this time Blizzard employed fifty people and twenty of them were working on Starcraft. We wanted to leave the Earth and go to outer space.” And that they did.īlizzard began the development of StarCraft in 1995 and had the game slated for a 1996 release date because of pressure on Allen Adham a Co-Founder and current chief design officer, to keep Blizzard's revenue rolling. Bob Fitch, a programmer at Blizzard since 1992, said “We’d watched Starship Troopers, we’d watched Aliens, we’d watched Star Trek. But Blizzard developers wanted to make another RTS so the answer was pretty clear, make a Sci-Fi RTS. Something that was totally different than the high fantasy aesthetic they had been working on for years. After the second installment of the Warcraft franchise in 1995 the Blizzard art team at the time wanted to work on something fresh. So, why would its developer cease its future production?īlizzard Entertainment had dominated the Real Time Strategy(RTS Genre) for the majority of the 1990s with its massively popular fantasy franchise WarCraft. A franchise that would captivate an entire country, created some of gaming's earliest heroes, and built Esports as we know it. In 1998 Blizzard Entertainment released their Sci-Fi real-time strategy game StarCraft.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |